mkse
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#pragma once
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// Contact discretization on a uniform refinement of the combined traces.
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#include <algorithm>
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#include <cmath>
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#include "Elasticity.h"
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#include "ContactUniformLambdaPartition.h"
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namespace contact_uniform_union_partition {
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constexpr double kContactEps = 1e-12;
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inline bool almost_equal(double lhs, double rhs) {
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return std::fabs(lhs - rhs) < kContactEps;
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}
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inline std::vector<MortarElement> build_mortar_elements(
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const std::vector<double>& bottom_x,
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const std::vector<double>& top_x,
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const std::vector<double>& lambda_nodes,
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double contact_left,
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double contact_right) {
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std::vector<double> partition;
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partition.reserve(bottom_x.size() + top_x.size() + lambda_nodes.size() + 2);
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partition.push_back(contact_left);
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partition.push_back(contact_right);
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auto append_contact_nodes = [&](const std::vector<double>& nodes) {
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for (double x : nodes)
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if (x >= contact_left - kContactEps && x <= contact_right + kContactEps)
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partition.push_back(x);
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};
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append_contact_nodes(bottom_x);
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append_contact_nodes(top_x);
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append_contact_nodes(lambda_nodes);
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std::sort(partition.begin(), partition.end());
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partition.erase(std::unique(partition.begin(), partition.end(), almost_equal), partition.end());
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std::vector<MortarElement> mortar_elements;
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mortar_elements.reserve(partition.size() - 1);
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for (size_t seg = 0; seg + 1 < partition.size(); ++seg)
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mortar_elements.push_back({ partition[seg], partition[seg + 1] });
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return mortar_elements;
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}
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inline ContactDiscretization build(
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const std::vector<double>& bottom_x,
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const std::vector<double>& top_x,
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double contact_left,
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double contact_right,
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size_t lambda_node_count) {
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ContactDiscretization discretization =
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contact_uniform_lambda_partition::build(
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bottom_x, top_x, contact_left, contact_right, lambda_node_count);
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discretization.mortar_elements = build_mortar_elements(
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bottom_x,
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top_x,
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discretization.lambda_nodes,
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contact_left,
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contact_right);
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return discretization;
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}
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} // namespace contact_uniform_union_partition
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